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*I originally posted this on Reddit, but it got me banned (more on that below), so I guess it's time to start a blog! I started reading Enshittification: Why Everything Suddenly Got Worse and What to Do About It and saw the path laid out that Dungeons & Dragons is following. What does âenshittificationâ actually mean?Enshittification, a term coined by Cory Doctorow (and American Dialect Societyâs word of the year in 2023!), describes a platformâs lifecycle:
Rather than being a game, D&D has become a platform owned by Hasbro and is following the same enshittification pattern weâve seen with many platforms such as Facebook.D&Dâs platform consists of:
An avid player for a couple decades turned small publisher who has sold 40,000 products over the last 4 years gives me some insights into both sides of the platform. The SRD (Standard Reference Document) was a genius marketing move to ensure D&D was the dominant TTRPG. Before Creative Commons was a thing, this document replicated the intent and made the game extremely easy to make content for (the platform begins!). This incentivized third-party publishers to build on D&D rules with the blessing of D&D. This ensured there was a lot of content for D&D and drowned out other options. This cemented the dominant position of D&D in the TTRPG market. Now that many users and businesses are locked in, the next phase of enshittification can occur.Seen through that lens, a lot of recent developments make sense:
Tabletop RPGs havenât succumbed to the full enshittification process as quickly because so much still happens offline on the tabletop. People can buy physical books, run games without apps, and support small publishers directly through crowdfunding, publisher websites, and purchases at conventions or local game stores. Its possible to play the game for free by using the SRD. But participation increasingly requires Hasbroâs digital platform:
I asked 1k people, âWhich format TTRPG Book do you typically purchase?â:
Let's pretend this survey shows the exact breakdown of the entire D&D player base. You might be thinking thatâs only 14%! That's not bad! This analysis is missing two crucial details:
Depending on that profit margin, those 14% of people may provide more profit than the other two groups combined. If Hasbro stops offering anything outside of their digital platform, some of those people preferring PDFs and Hardcovers will convert and bolster that number further. Once a user is on the platform, they are easier to control. If the user leaves the platform, they lose their âbooksâ. This stage isnât about what the customer wants, itâs what makes the most money. Alienating the majority of its customers might be worth it if the goal is short term profit for shareholders. I love the game D&D, so what can I do?You donât have to quit D&DBeyond, cast fireball on your books, or retreat into Leomundâs Tiny Hut. But you do have choices and need to recognize the consequences of making them. They matter in aggregate:
This isnât to say subscriptions/digital platforms are inherently bad. They can solve real problems for users (14% even prefer them for D&D in my dataset):
It's like the difference between a home gym and a gym membership. Depending on the person, these subscriptions can make a ton of sense. You may not want to have to buy and maintain all the equipment and buy a space big enough to put it. Subscriptions and digital purchases tied to a platform become dangerous when they replace ownership AND make exiting painful. I love the idea of a digital database of everything D&D and digital tools to supplement (supplement, not replace!) physical books. I just think it's a dangerous one. The more dominant this platform becomes, the stronger the control Hasbro has over the industry as a whole. They haven't proven themselves to be stewards worthy of that role. If the gym starts to suck and you want to go to another one, you may have to pay a termination fee, but youâre not losing access to the equipment for life, you can get access to that same type of equipment at the next one. When D&D shifts from âa game you ownâ toward âa platform you access,â the incentives shift from a publisher selling books to a platform maximizing profit. I thought the parallels were too striking between the degradation of previous platforms, and how I'm feeling about the direction of D&D in the last few years. As part of the experience writing this article, I saw the swift and brutal truth of enshittification in action. Platforms have extreme/complete control once they've reached a dominant position. I posted this on Reddit and I've been banned.
The mods of r/DND have been awesome and were nice enough to let me know I was shadowbanned.
I'm not sure if they blocked my IP address or what, but I couldn't access a completely unrelated post where someone answered a question that I also had.
So, yeah, the experience on platforms is often not what it used to be in the pursuits of short term profit maximization. Does this match your experiences or are you feeling wildly different? -Brendan P.S. If you happen to be in the mood to support a small publisher....I have a campaign coming up on Kickstarter that's going to explore animating your PDF with killer illustrations (which remember you get to keep forever!) |


