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Knight Vision Creative

Creed's Codex: Legends of the Psions

Creed's Codex: Legends of the Psions

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Awaken Your Psionic Potential

Unleash the power of the mind in your D&D 5E adventures. Whether you’re forging a new character with the formidable psion class or infusing your existing campaign with psychic abilities from the array of feats, spells, creatures, and other psionically-themed content found within—this comprehensive guide is your portal to creating legendary memories.

This book provides the character options needed to play a psion in 5th Edition.

What's Inside:

  • New psion class with 5 subclasses
  • 12 new spells
  • 50 new feats
  • New race
  • New background
  • 3 new factions
  • 5 new deity-level Psion Legends
  • 23 new creatures
  • 10 new magic items
  • Lore and more!
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Customer Reviews

Based on 4 reviews
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Benjamin Davidson
Excellent Follow-Up to Arcane Secrets

Legends of the Psions is a great resource for players looking for some fun new options at the table. One of the biggest selling points is the new Psion class. The Psion of Creed's Codex is a martial character, with abilities inspired by Jedi and other "psychic soldier" type characters, and plenty of opportunity to customize to fit one's playstyle.

Also included in the book is the new Exochron race, who will give players different bonuses depending on what class they take (almost like a favoured class bonus from Pathfinder, although it is mechanically different).

Feat Paths are also a new feature of the book. These are chains of feats (one feat acts as a prerequisite to the next) that almost act like a second archetype for your character.

If you're on the DM-side of the screen, there's monster stat-blocks with a lot of lore behind them that can help to flesh out Psions in your world.

Creed's Codex also keeps up a high quality of artwork, which was appreciated about Arcane Secrets. Overall, I am very pleased to give this book a place on my gaming shelf.

T
The Mitch25232
A great Psionic add-on

I got this off a kickstarter and I am quite pleased with the results, I've read through every subclass, the new race, the feats, and much of the rest of the book. I am quite excited to start using it in my own campaigns. If you're looking for Psionic supplementals for your dnd campaign, this book is a fantastic addition!

M
Mirunin
A fairly good addition

The book adds a truly interesting alternative for players who prefer the Warforged race with a more organic spin. The psyionic class is very well thought out, leaving something for any playstyle your players may gravitate towards, making it a very effective book for set dressing a campaign.

D
Dan
A great book excellently done, but…

This compilation of classes, races, subclasses, and abilities is quite well written and covers a lot of territory. As with the first Creeds Codex book (Creeds Codex - Arcane Secrets of the Summoners) the material is well constructed and holds together well while covering the "topic" thoroughly. That said, as psionics/psychic abilities/psychic characters and abilities in D&D 5th edition are lacking almost completely, this is a worthy addition to the 5e legendarium. My biggest issue is that it reads far more like a subclass of arcane casters not manipulators of reality which use their mental powers to achieve their ends, not spells, material components, signs/sigils/runes/secret formulae, gestures and actions to achieve their end. True, I am rather well read in many genres and have read a large number of series based in psychic abilities where it is clear that the psion needs nothing but their mind and the strength of their will/mind to accomplish amazing things. The system which has been very well developed and fragmented into multiple classses/subclasses is well done and it works; unfortunately it just leaves me with the sense that it is "yet another" spellcaster with a different spin on the spells. It also does not help, undoubtedly, that I had developed a psionic system well before TSR introduced Advanced Dungeons and Dragons; so I have a long association with a psion class where the masters of these powers of the mind, harnessed individually or in groups, can seem as normal and ordinary as the baker's assistant, the stable boy, the holy hermit, or even the King.
Overall, it is well done and well worth perusing and possibly adopting in your campaign; it is simply not in line with my thought processes (as weird as they are) and certainly not in keeping with the structure of my world.