Knight Vision Creative
Rift Wardens of Nexus
Rift Wardens of Nexus
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A stronghold was constructed, Nexus, by the Rift Wardens to lock themselves in with the monsters created by an aberration artifact. This stronghold can serve as a plug-and-play campaign setting, a key plot point added to an existing campaign, or a one-shot adventure. Designed in a way to be added to any table, Nexus is ready for you and your players to explore.
- No AI Illustrations—All illustrations lovingly made by humans.
- Rich Lore—Vital knowledge for running an epic adventure exploring the mysteries of Nexus.
- The Mind Prism—An artifact of aberration origin ready to create challenges for your players.
- NPC Roster Toolkit—Easily incorporate NPCs into your game with stat blocks, plot hooks, lore, sample combat encounters and loot, and ability-based encounters.
- Egregore Monster Toolkit—Quickly modify any creature into an egregore with the provided template and six example creatures.
- Body Modifications—New magic items that characters can upgrade.
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3 Epic Subclasses
- Psion: Manipulate Discipline—Befuddle your enemies to protect your allies.
- Ranger: Elemental Conduit Conclave—Flow between the elements to adapt to any situation.
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Rogue: Reaper Archetype—Walk the line between life and death, and decide which side of that line the creatures around you should fall on.
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Now, please, take this as intended, YMWV.
The work is extremely well-done and put together with obvious care. The subclasses, abilities, political structure, magic-&-technology, new monsters/foes/allies and the entirety of Nexus and the Veil hold together incredibly well and present their story in a sound and coherent manner.
But, for me, that is, in and of itself, part of the problem.
The work is so tightly structured that unless you can slot New and the entire backstory of the cataclysm and such into your world(s) of play it is difficult to use it as the whole cloth it is manufactured to be and intended to be uses as. While it might be possible to take isolated elements—be that a subclass, creature, magic item, technology—intro a different world, I fear that that item would suffer from being separated from the whole. While it is always possible to remove a single thread from a tapestry, it is virtually impossible for that single thread to convey the richness of the whole. And certainly, the whole would suffer from the loss visibly, if only on closer inspection. That is unfortunate but shows how well integrated the entire work is.
And is, also, just a foretaste of the entire world of Nexus to come in the future books. It is likely to continue to improve.
Thanks!