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from 75 reviewsBack when I played 3.5 picnics left a bad taste in my mouth. But the codex makes me want to give it all a shot again with all of its subclasses.
I'm very excited to see the result of all the hard work that went into this. I've been following the project when I can, and it's nice to always see how active the creator is with the community and really listens to their ideas and opinions. This has something different from other supplements, so it'll be cool to see how I can implement it into my own games.
I've honestly never seen anything else like this campaign setting for dnd 5e. I've been following this since the idea was first announced and I am so exicited to get my hands on the full expirence.
Legends of the Psions is a great resource for players looking for some fun new options at the table. One of the biggest selling points is the new Psion class. The Psion of Creed's Codex is a martial character, with abilities inspired by Jedi and other "psychic soldier" type characters, and plenty of opportunity to customize to fit one's playstyle.
Also included in the book is the new Exochron race, who will give players different bonuses depending on what class they take (almost like a favoured class bonus from Pathfinder, although it is mechanically different).
Feat Paths are also a new feature of the book. These are chains of feats (one feat acts as a prerequisite to the next) that almost act like a second archetype for your character.
If you're on the DM-side of the screen, there's monster stat-blocks with a lot of lore behind them that can help to flesh out Psions in your world.
Creed's Codex also keeps up a high quality of artwork, which was appreciated about Arcane Secrets. Overall, I am very pleased to give this book a place on my gaming shelf.
I’m really excited for this book. I’ve purchased both books that have been released and a few add ons. All I can say is fantastic. The art, the subclasses, the classes, the feats, the lore, and the quality is outstanding.
I'm loving the interesting classes and subclasses this has.
Arcane Secrets of the Summoners has a lot of material and additions for each class. I have read every subclass and all the features and feats in the book, most of the latter pertaining to the summoners specifically. They are all unique and offer many choices to fit the playstyle anyone may wish. It was a little confusing at first, but with subsequent reads, it all comes together to form a wonderful book of summoners. If you and/or you're playgroup are looking for a true summoner, instead of playing wizards or sorcerers that summon, I highly recommend this entry in Creed's Codex.
I got this off a kickstarter and I am quite pleased with the results, I've read through every subclass, the new race, the feats, and much of the rest of the book. I am quite excited to start using it in my own campaigns. If you're looking for Psionic supplementals for your dnd campaign, this book is a fantastic addition!
Seeing clippy as a warlock patron brings back memories of early editions of Microsoft Office 😆
Great way to introduce some cool characters that have awesome pre-built characters!
This is awesome! Put together well and seems like it will be really fun when my players get to run through it.
I always struggle to come up with motivations and stat blocks for NPCs. So these are great!
I always struggle to come up with motivations and stat blocks for NPCs. So these are great!
This is a truly different addition to the almost 50 year legacy of D&D (actually Advanced D&D technically, by no reason to quibble over WotC/Hasbro mangled terminology). On the one hand the abilities evidenced in the writing and the careful crafting of the classes and subclasses is first rate and the summoner's created thereby are something lacking this type of depth in the WotC worlds, or they are lacking completely. On the other hand, that said, it is not necessarily an easy "pick up" and even more difficult if trying to fit into a non-WotC world. Depending on the design of the magic system, planes, how summonings work or DON'T in a world, the outcome may be different from that envisions in the Rules As Written (RAW). But on the gripping hand, this is not to say that it is not worth the trouble to thoroughly read the RAW and see what adaptation(s) might be required or simply be wise in a home-brew world. But, this is the nature of all materials that might be applied to a home-brew world/campaign.
Overall, the material is extremely well done and has a strong and unique flavor that adds to the D&D universe very well. Whether you use it as RAW or a starting point which needs modification to work with your home-brew campaigns it is a worthy addition
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